
#include "member_BPolyStripe.h"

using namespace BWE;

member_BPolyStripe::member_BPolyStripe(BPolyStripe* polyStripe)
{
	boss = polyStripe;
	thickness = 0;
	closeLoop = true;
	length = 0;
	dirty = false;
}
member_BPolyStripe::~member_BPolyStripe()
{

}
